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storyteller第二章流程-storyteller第二章心碎怎么通关关

发布时间:2023-08-07 11:00:54 编辑:手游弟弟 阅读量:709次

在storyteller游戏中,我们需要根据每一关的主题来完成关卡的解谜,根据每一关所能给我们提供的解谜道具来进行思考,从而组建出完整的流程,而不少小伙伴可能在进行第二关时遇到了一些困难,那么storyteller第二章心碎怎么过关呢?接下来就让我们一起来看看storyteller第二章流程吧。

storyteller第二章流程-storyteller第二章心碎怎么通关关

storyteller第二章流程

1 痊愈

storyteller第二章流程-storyteller第二章心碎怎么通关关

第一次出现额外条件,不放死亡场景当然就可以不用死人

2 奇迹

storyteller第二章流程-storyteller第二章心碎怎么通关关

3 不幸

storyteller第二章流程-storyteller第二章心碎怎么通关关

埃德加可以和所有人配对,要所有人都拒绝他,必须让剩余3人都结一次婚,不难理解。

让埃德加先死掉的思路并不可行。

4 悲伤

storyteller第二章流程-storyteller第二章心碎怎么通关关

教程,告诉你也不用填满故事版也可以完成目标



storyteller第八章怎么完成

Storyteller第八章的难度比较高,需要玩家们去逮捕杀人犯,不少玩家都不太清楚详细的通关方法。下面小编将详细介绍一下storyteller第八章的完成攻略,有需要的朋友们赶紧来看一下吧!

storyteller第八章攻略

一、犯罪现场

通关条件:侦探逮捕杀人犯

通关方法

第一个场景管家拿到枪

第二个场景侦探看到一些事情

第三个场景管家拿着枪在杀了公爵

第四个场景中侦探逮捕了管家。

二、窃贼

通关条件:管家被解雇

通关方法

第一个场景中管家拿走了枪

第二个场景中公爵就是目击者

第三个场景中管家被人看到

第四个场景管家将枪放回去

第五个场景管家被公爵解雇。

三、复仇

通关条件:配偶大仇得报

通关方法

第一个场景管家拿到枪

第二个场景公爵夫人成为目击者

第三个场景管家杀掉公爵

第四个场景管家将枪放回去

第五个场景中公爵夫人拿到枪

第六个场景公爵夫人杀了管家。

storyteller第八章攻略的分享已经结束,想要浏览更多资讯的小伙伴可以关注深空游戏,轻松掌握热门动态!

storyteller第六章攻略storyteller最后一关怎么过

It was a hot afternoon, and the railway carriage was correspondingly sultry, and the next stop was at Templecombe, nearly an hour ahead The occupants of the carriage were a small girl, and a smaller girl, and a small boy An aunt belonging to the children occupied one corner seat, and the further corner seat on the opposite side was occupied by a bachelor who was a stranger to their party, but the small girls and the small boy emphatically occupied the compartment Both the aunt and the children were conversational in a limited, persistent way, reminding one of the attentions of a housefly that refuses to be discouraged Most of the aunt&#8223s remarks seemed to begin with “Don&#8223t,” and nearly all of the children&#8223s remarks began with “Why” The bachelor said nothing out loud “Don&#8223t, Cyril, don&#8223t,” exclaimed the aunt, as the small boy began smacking the cushions of the seat, producing a cloud of dust at each blow “Come and look out of the window,” she added

The child moved reluctantly to the window “Why are those sheep being driven out of that field” he asked

“I expect they are being driven to another field where there is more grass,” said the aunt weakly

“But there is lots of grass in that field,” protested the boy “there&#8223s nothing else but grass there Aunt, there&#8223s lots of grass in that field”

“Perhaps the grass in the other field is better,” suggested the aunt fatuously “Why is it better” came the swift, inevitable question

“Oh, look at those cows!” exclaimed the aunt Nearly every field along the line had contained cows or bullocks, but she spoke as though she were drawing attention to a rarity “Why is the grass in the other field better” persisted Cyril

The frown on the bachelor&#8223s face was deepening to a scowl He was a hard, unsympathetic man, the aunt decided in her mind She was utterly unable to come to any satisfactory decision about the grass in the other field

The smaller girl created a diversion by beginning to recite “On the Road to Mandalay” She only knew the first line, but she put her limited knowledge to the fullest possible use She repeated the line over and over again in a dreamy but resolute and very audible voice it seemed to the bachelor as though some one had had a bet with her that she could not repeat the line aloud two thousand times without stopping Whoever it was who had made the wager was likely to lose his bet

“Come over here and listen to a story,” said the aunt, when the bachelor had looked twice at her and once at the communication cord

The children moved listlessly towards the aunt&#8223s end of the carriage Evidently her reputation as a story-teller did not rank high in their estimation

In a low, confidential voice, interrupted at frequent intervals by loud, petulant questionings from her listeners, she began an unenterprising and deplorably uninteresting story about a little girl who was good, and made friends with every one on account of her goodness, and was finally saved from a mad bull by a number of rescuers who admired her moral character

“Wouldn&#8223t they have saved her if she hadn&#8223t been good” demanded the bigger of the small girls It was exactly the question that the bachelor had wanted to ask

“Well, yes,” admitted the aunt lamely, “but I don&#8223t think they would have run quite so fast to her help if they had not liked her so much”

“It&#8223s the stupidest story I&#8223ve ever heard,” said the bigger of the small girls, with immense conviction “I didn&#8223t listen after the first bit, it was so stupid,” said Cyril

The smaller girl made no actual comment on the story, but she had long ago recommenced a murmured repetition of her favorite line “You don&#8223t seem to be a success as a story-teller,” said the bachelor suddenly from his corner The aunt bristled in instant defense at this unexpected attack

“It&#8223s a very difficult thing to tell stories that children can both understand and appreciate,” she said stiffly “I don&#8223t agree with you,” said the bachelor

“Perhaps you would like to tell them a story,” was the aunt&#8223s retort “Tell us a story,” demanded the bigger of the small girls

“Once upon a time,” began the bachelor, “there was a little girl called Bertha, who was extraordinarily good”

The children&#8223s momentarily-aroused interest began at once to flicker all stories seemed dreadfully alike, no matter who told them

“She did all that she was told, she was always truthful, she kept her clothes clean, ate milk puddings as though they were jam tarts, learned her lessons perfectly, and was polite in her manners” “Was she pretty” asked the bigger of the small girls

“Not as pretty as any of you,” said the bachelor, “but she was horribly good”

There was a wave of reaction in favor of the story the word horrible in connection with goodness was a novelty that commended itself It seemed to introduce a ring of truth that was absent from the aunt&#8223s tales of infant life

“She was so good,” continued the bachelor, “that she won several medals for goodness, which she always wore, pinned on to her dress There was a medal for obedience, another medal for punctuality, and a third for good behavior They were large metal medals and they clicked against one another as she walked No other child in the town where she lived had as many as three medals, so everybody knew that she must be an extra good child”

“Horribly good,” quoted Cyril

“Everybody talked about her goodness, and the Prince of the country got to hear about it, and he said that as she was so very good she might be allowed once a week to walk in his park, which was just outside the town It was a beautiful park, and no children were ever allowed in it, so it was a great honor for Bertha to be allowed to go there”

“Were there any sheep in the park” demanded Cyril “No” said the bachelor, “there were no sheep”

“Why weren&#8223t there any sheep” came the inevitable question arising out of that answer The aunt permitted herself a smile, which might almost have been described as a grin

“There were no sheep in the park,” said the bachelor, “because the Prince&#8223s mother had once had a dream that her son would either be killed by a sheep or else by a clock falling on him For that reason the Prince never kept a sheep in his park or a clock in his palace” The aunt suppressed a gasp of admiration

“Was the Prince killed by a sheep or by a clock” asked Cyril

“He is still alive, so we can&#8223t tell whether the dream will come true,” said the bachelor unconcernedly “anyway, there were no sheep in the park, but there were lots of little pigs running all over the place” “What color were they”

“Black with white faces, white with black spots, black all over, grey with white patches, and some were white all over”

The story-teller paused to let a full idea of the park&#8223s treasures sink into the children&#8223s imaginations then he resumed:

“Bertha was rather sorry to find that there were no flowers in the park She had promised her aunts, with tears in her eyes, that she would not pick any of the kind Prince&#8223s flowers, and she had meant to keep her promise, so of course it made her feel silly to find that there were no flowers to pick” “Why weren&#8223t there any flowers”

“Because the pigs had eaten them all,” said the bachelor promptly “The gardeners had told the Prince that you couldn&#8223t have pigs and flowers, so he decided to have pigs and no flowers”

There was a murmur of approval at the excellence of the Prince&#8223s decision so many people would have decided the other way

“There were lots of other delightful things in the park There were ponds with gold and blue and green fish in them, and trees with beautiful parrots that said clever things at a moment&#8223s notice, and humming birds that hummed all the popular tunes of the day Bertha walked up and down and enjoyed herself immensely, and thought to herself: &#8222If I were not so extraordinarily good I should not have been allowed to come into this beautiful park and enjoy all that there is to be seen in it,&#8223 and her three medals clinked

《Storyteller》第五章攻略

storyteller

怎么过?storyteller算是最近最热门的解谜益智游戏了,这款游戏的玩法设计也是相当有趣,当然,也是相当烧脑的,很多玩家们是被最后一关,也就是

庄园给难住了,那么下面就让小编为大家带来全新的攻略吧。

storyteller

通关攻略

庄园

1谋杀

2武器

其实是枪的相关机制小教学,拿走枪的角色再回到该场景会放回枪。

3指纹

新角色侦探,调查枪支能得到指纹信息,可据此进行逮捕。其实这个章节在引导我们理解一种新的机制:信息。

4无辜

最后触碰凶器的不一定是真凶,算是上一关的延伸。

《Storyteller》第五章攻略不知如何解决,为此小编给大家收集整理《Storyteller》第五章攻略解决办法,感兴趣的快来看看吧。

《Storyteller》第五章攻略

一、诅咒

通关条件:解除诅咒

通关方法

场景一放入女巫和白雪公主,女巫将白雪公主变成青蛙;

场景二王子会在这里遇到变成青蛙的公主;

场景三放入王子和公主,王子亲吻青蛙变成公主诅咒解除。

二、欺骗

通关条件:王子救了泰妮

通关方法

第一个场景放入女巫和泰妮;

第二个场景放入女巫和白雪公主;

第三个场景放入王子和白雪公主;

第四个场景放入王子和泰妮,接着就会成功救了泰妮。

三、竞争者

通关条件:女巫成为魔镜眼中最美的人

通关方法

第一个场景将女巫方进去魔镜中;

第二个场景将女巫放入;

第三个场景放入女巫和白雪公主,白雪公主会变成青蛙;

第四个场景将白雪公主放到场景中;

第五个场景将女巫放入,女巫会变美;

第六个场景放入女巫,这时女巫就是魔镜眼中最美的人。

四、包容

通关条件:魔镜赞美所有人

通关方法

第一个场放入哈迪,魔镜赞美了佩琪;

第二个场景哈迪将佩琪踢下悬崖;

第三个场景放入哈迪,魔镜赞美了哈迪;

第四个场景放入佩琪和哈迪,佩琪因为仇恨将哈迪踢下悬崖;

第五个场景接着放入青蛙,这时魔镜又赞美了青蛙;

第六个场景悬崖,再将青蛙放到悬崖上思考人生。

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在storyteller游戏中,我们需要根据每一关的主题来完成关卡的解谜,根据每一关所能给我们提供的解谜道具来进行思考,从而组建出完整的流程,而不少小伙伴可能在…
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在storyteller游戏中,我们需要根据每一关的主题来完成关卡的解谜,根据每一关所能给我们提供的解谜道具来进行思考,从而组建出完整的流程,而不少小伙伴可能在…
查看详情
在storyteller游戏中,我们需要根据每一关的主题来完成关卡的解谜,根据每一关所能给我们提供的解谜道具来进行思考,从而组建出完整的流程,而不少小伙伴可能在…
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